Some of the best fixes are the ones you never notice, until they're gone. Nothing about drawing in Giraffe was broken. It just had small frictions that added up: control points only ever landing at the centre of an edge, no dedicated mode for reshaping what you'd drawn, no quick way to bump levels or base height without opening a panel.
We look at three things together:
We also weigh what we find against established usability principles, like Jakob Nielsen's classic ten heuristics, so we're fixing things that genuinely help, not just reacting to noise.
For this one, there wasn't a single big red flag the way there was with some of the other 6.0 changes. It showed up as a pattern of small, recurring gripes, the kind of thing people mention almost in passing rather than filing as a proper complaint.
None of these were "Giraffe is broken" problems. They were "this is more annoying than it needs to be" problems.
Scale and move become the default. Flip into edit mode to reshape an edge, and alt-click to drop a point exactly where you want it, not just the centre. New shortcuts drag levels and base height up in one motion, no detour required. Push/pull gets a spot on the draw bar as a bonus, alongside a new integrated command line.

Precision where you want it, without a workaround. A clear mode for reshaping, instead of guessing. Fewer trips out of the drawing flow for small, repeated adjustments. Nothing flashy, just drawing that's snappier, faster, and harder to get wrong.
Flows and Blocks from your project's content library are also coming to the drawing toolbar itself, so grabbing something you've already built is a click away.
Part of a series on the reasoning behind Giraffe 6.0. See also our posts on the new home screen, configurable layouts, project creation, properties palette, content consolidation, and the rebuilt drawing toolbar.